Software has to be intuitive and easy to use. This requirement is listed in every specification. But what exactly does that mean? And how can an intuitive usability be achieved? Speakers Marcel Kessler, Head of User Experience Team Netcetera, and Philipp Murkowsky, Head of User Experience Team Puzzle ITC, gave answers to these questions at the Guild42.ch event at the end of January. With concrete practical examples, they showed how designers and developers can successfully work together from acquisition to final acceptance.